Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Few sidhe are capable of staying away from battle for long. The war mages are wild elf nobility who, though trained as mages, spend most of their time sword in hand. Their prowesses with the sword are easily those of a warrior and their magic is a welcome ally.
Advances from: | Raindancer |
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Advances to: | Thunderblade |
Cost: | 38 |
HP: | 44 |
Movement: | 6 |
XP: | 76 |
Level: | 2 |
Alignment: | chaotic |
ID | EOA Sidhe Warmage |
Abilities: |
None blade | 6 - 4 melee | ||
None fire | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Continental | 2 | 30% |
Costeiro | 1 | 60% |
Costeiro | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 99 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 0% |